ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · The Lost Caverns of Ixalan Commander · Mythic

Twilight Prophet

Creature — Vampire Cleric

$2.46

Market price

16

Public decks

Twilight Prophet
$2.46
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Card Facts

Mana value
4
Power / Toughness
2 / 4
Colors
Color identity
EDHREC rank
#1,150
Keywords
Flying, Ascend
Rarity
Related cards
City's BlessingHelperCity's Blessing

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jan 19, 2018 · Wizards of the Coast

    If the mana cost of the revealed card includes {X}, X is considered to be 0.

  2. Jan 19, 2018 · Wizards of the Coast

    If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.

  3. Jan 19, 2018 · Wizards of the Coast

    The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.

  4. Jan 19, 2018 · Wizards of the Coast

    In a Two-Headed Giant game, Twilight Prophet's last ability causes the opposing team to lose twice X life and you gain X life.

  5. Jan 19, 2018 · Wizards of the Coast

    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

  6. Jan 19, 2018 · Wizards of the Coast

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

  7. Jan 19, 2018 · Wizards of the Coast

    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

  8. Jan 19, 2018 · Wizards of the Coast

    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

  9. Jan 19, 2018 · Wizards of the Coast

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

  10. Jan 19, 2018 · Wizards of the Coast

    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

  11. Jan 19, 2018 · Wizards of the Coast

    Some cards have triggered abilities with an intervening "if" clause that checks whether you have the city's blessing. These are worded "[Trigger condition], if you have the city's blessing, [effect]." You must already have the city's blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if you don't have the city's blessing, even if you intend to get it in response to the triggered ability.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


9 printings
Murders at Karlov Manor Commander
Murders at Karlov Manor CommanderMKC · $3.59
The Lost Caverns of Ixalan Commander
The Lost Caverns of Ixalan CommanderLCC · $2.46
Commander Masters
Commander MastersCMM · $2.96
Commander Masters
Commander MastersCMM · $12.28
The List
The ListPLST · $2.91
Secret Lair Drop
Secret Lair DropSLD · $6.14
Rivals of Ixalan Promos
Rivals of Ixalan PromosPRIX · $9.53
Rivals of Ixalan Promos
Rivals of Ixalan PromosPRIX · $9.86
Rivals of Ixalan
Rivals of IxalanRIX · $1.94
Community

Decks using this card

16 public decks run Twilight Prophet; here are the 8 most recently updated.


LCNConstructed

Commander Cube

BA
BazMiltonFelix3 hours ago
600
MTGCommander

Life Drain and Gain

SY
Syther8401 month ago
900
MTGCommanderB1

mardu combat

SE
SeliSelo3 months ago
600
MTGCommanderB1

Obeka

FL
FlamingGaming1205 months ago
100
MTGCommanderB2

Zimone and Dina's Path to Lichhood

TheGentleman
TheGentleman7 months ago
2500
MTGCommanderB2

Ixalan vampire precon

LowKey
LowKey9 months ago
400
MTGCommander

mirko

AU
Aub9 months ago
200