Twilight Prophet
Creature — Vampire Cleric
$2.96
Market price
$5.67
Foil
16
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Jan 19, 2018 · Wizards of the Coast
If the mana cost of the revealed card includes {X}, X is considered to be 0.
- Jan 19, 2018 · Wizards of the Coast
If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.
- Jan 19, 2018 · Wizards of the Coast
The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.
- Jan 19, 2018 · Wizards of the Coast
In a Two-Headed Giant game, Twilight Prophet's last ability causes the opposing team to lose twice X life and you gain X life.
- Jan 19, 2018 · Wizards of the Coast
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
- Jan 19, 2018 · Wizards of the Coast
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
- Jan 19, 2018 · Wizards of the Coast
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
- Jan 19, 2018 · Wizards of the Coast
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
- Jan 19, 2018 · Wizards of the Coast
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
- Jan 19, 2018 · Wizards of the Coast
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
- Jan 19, 2018 · Wizards of the Coast
Some cards have triggered abilities with an intervening "if" clause that checks whether you have the city's blessing. These are worded "[Trigger condition], if you have the city's blessing, [effect]." You must already have the city's blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if you don't have the city's blessing, even if you intend to get it in response to the triggered ability.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
16 public decks run Twilight Prophet; here are the 8 most recently updated.
















