Underworld Breach
Enchantment
$8.15
Market price
$53.05
Foil
16
Public decks
Rules Text
Game Changers can warp Commander games; the Commander brackets limit how many a deck runs. All Game Changers · About brackets
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalGladiator
LegalHistoric
LegalOathbreaker
LegalPenny Dreadful
LegalTimeless
LegalTLR
LegalVintage
LegalDuel Commander
BannedLegacy
BannedModern
BannedPioneer
BannedAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Jan 24, 2020 · Wizards of the Coast
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
- Jan 24, 2020 · Wizards of the Coast
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
- Jan 24, 2020 · Wizards of the Coast
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
- Jan 24, 2020 · Wizards of the Coast
If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
- Jan 24, 2020 · Wizards of the Coast
Escape's permission doesn't change when you may cast the spell from your graveyard.
- Jan 24, 2020 · Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
- Jan 24, 2020 · Wizards of the Coast
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
- Jan 24, 2020 · Wizards of the Coast
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
- Jan 24, 2020 · Wizards of the Coast
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
- Jan 24, 2020 · Wizards of the Coast
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
Every version
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Decks using this card
16 public decks run Underworld Breach; here are the 8 most recently updated.





