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Magic: The Gathering · Commander Masters · Mythic

Omarthis, Ghostfire Initiate

Legendary Creature — Spirit Snake

$3.62

Market price

$4.64

Foil

4

Public decks

Omarthis, Ghostfire Initiate
$3.62$4.64
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Omarthis enters with X +1/+1 counters on it.Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.

Card Facts

Mana value
0
Power / Toughness
0 / 0
Colors
Colorless
EDHREC rank
#8,828
Keywords
Manifest
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Jul 28, 2023 · Wizards of the Coast

    Omarthis, Ghostfire Initiate's second ability will trigger any time you put one or more counters on another colorless creature. This might be due to a spell or ability resolving or a colorless creature you control entering the battlefield with counters.

  2. Jul 28, 2023 · Wizards of the Coast

    If Omarthis, Ghostfire Initiate's last ability causes its controller to manifest multiple cards, those cards are manifested one at a time.

  3. Jul 28, 2023 · Wizards of the Coast

    The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

  4. Jul 28, 2023 · Wizards of the Coast

    Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

  5. Jul 28, 2023 · Wizards of the Coast

    If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

  6. Jul 28, 2023 · Wizards of the Coast

    Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

  7. Jul 28, 2023 · Wizards of the Coast

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  8. Jul 28, 2023 · Wizards of the Coast

    Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.

  9. Jul 28, 2023 · Wizards of the Coast

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

  10. Jul 28, 2023 · Wizards of the Coast

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  11. Jul 28, 2023 · Wizards of the Coast

    You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.

  12. Jul 28, 2023 · Wizards of the Coast

    If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

  13. Jul 28, 2023 · Wizards of the Coast

    You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

  14. Jul 28, 2023 · Wizards of the Coast

    If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

  15. Jul 28, 2023 · Wizards of the Coast

     If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, a transforming double-faced card can't transform or convert. If the front face of a face down double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Commander Masters
Commander MastersCMM · $1.17
Commander Masters
Commander MastersCMM · $3.62
Community

Decks using this card

4 public decks run Omarthis, Ghostfire Initiate.


LCNConstructed

Commander Cube

BA
BazMiltonFelix8 hours ago
600
MTGCommanderB1

MUrPh

TheGentleman
TheGentleman1 year ago
500
MTGMinimander

Rogahk - Minimander

JO
Joeiscool1 year ago
500
MTGCommanderB1

Eldrazi Unbound (Commander Masters Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
100