Mortarpod
Artifact — Equipment
$0.26
Market price
1
Public deck
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Aug 7, 2020 · Wizards of the Coast
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
- Aug 7, 2020 · Wizards of the Coast
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
- Aug 7, 2020 · Wizards of the Coast
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
- Aug 7, 2020 · Wizards of the Coast
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
- Jun 1, 2011 · Wizards of the Coast
If you sacrifice the equipped creature to deal 1 damage to a target permanent or player, the damage is dealt by the creature as it last existed on the battlefield.
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Decks using this card
1 public deck runs Mortarpod.







