ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · Ikoria: Lair of Behemoths Promos · Rare

Lutri, the Spellchaser

Legendary Creature — Elemental Otter

—

Market price

$7.33

Foil

3

Public decks

Lutri, the Spellchaser
$7.33
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)FlashWhen Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Card Facts

Mana value
3
Power / Toughness
3 / 2
Colors
Color identity
EDHREC rank
#12,310
Keywords
Companion, Flash
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Brawl

Banned

Competitive Brawl

Banned

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jun 1, 2020 · Wizards of the Coast

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  2. Jun 1, 2020 · Wizards of the Coast

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  3. Apr 17, 2020 · Wizards of the Coast

    Lutri's ability can copy any instant or sorcery spell you control, not just one with targets.

  4. Apr 17, 2020 · Wizards of the Coast

    The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does.

  5. Apr 17, 2020 · Wizards of the Coast

    The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  6. Apr 17, 2020 · Wizards of the Coast

    If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.

  7. Apr 17, 2020 · Wizards of the Coast

    If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  8. Apr 17, 2020 · Wizards of the Coast

    If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.

  9. Apr 17, 2020 · Wizards of the Coast

    The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

  10. Apr 17, 2020 · Wizards of the Coast

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

  11. Apr 17, 2020 · Wizards of the Coast

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  12. Apr 17, 2020 · Wizards of the Coast

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  13. Apr 17, 2020 · Wizards of the Coast

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  14. Apr 17, 2020 · Wizards of the Coast

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  15. Apr 17, 2020 · Wizards of the Coast

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  16. Apr 17, 2020 · Wizards of the Coast

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  17. Apr 17, 2020 · Wizards of the Coast

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  18. Apr 17, 2020 · Wizards of the Coast

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


9 printings
Multiverse Legends
Multiverse LegendsMUL · $0.40
Multiverse Legends
Multiverse LegendsMUL · $4.78
Multiverse Legends
Multiverse LegendsMUL · $17.60
Multiverse Legends
Multiverse LegendsMUL · $504.33
Ikoria: Lair of Behemoths Promos
Ikoria: Lair of Behemoths PromosPIKO · $5.13
Ikoria: Lair of Behemoths Promos
Ikoria: Lair of Behemoths PromosPIKO · $7.33
Ikoria: Lair of Behemoths
Ikoria: Lair of BehemothsIKO · $0.68
Ikoria: Lair of Behemoths
Ikoria: Lair of BehemothsIKO · $4.35
Magic Online Promos
Magic Online PromosPRM
Community

Decks using this card

3 public decks run Lutri, the Spellchaser.


MTGCube

(The Real) Budget Spellslinger Commander Cube

TheGentleman
TheGentleman29 days ago
3900