Magic: The Gathering · Adventures in the Forgotten Realms · Common
Leather Armor
Artifact — Equipment
$0.22
Market price
$0.38
Foil
1
Public deck
Rules Text
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Equip . Activate only once each turn.
Lightweight, flexible, and protective.
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Jul 23, 2021 · Wizards of the Coast
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
Printings
Every version
Each printing we have of this card; pick one to see its price and set.
Community
Decks using this card
1 public deck runs Leather Armor.



