Inscription of Insight
Sorcery
$0.23
Market price
$0.27
Foil
2
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTLR
Not legalRulings
- Nov 8, 2024 · Wizards of the Coast
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
- Nov 8, 2024 · Wizards of the Coast
The kicker ability doesn't let you pay a kicker cost more than once.
- Nov 8, 2024 · Wizards of the Coast
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
- Nov 8, 2024 · Wizards of the Coast
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
- Nov 8, 2024 · Wizards of the Coast
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
- Nov 8, 2024 · Wizards of the Coast
If a spell's kicker cost was paid, the spell is "kicked."
- Sep 25, 2020 · Wizards of the Coast
If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
- Sep 25, 2020 · Wizards of the Coast
If any targets become illegal, the other targets will still be affected as appropriate. If any targets are chosen and every target becomes illegal, Inscription of Insight doesn't resolve. You won't scry 2 or draw two cards if the middle mode was chosen.
- Sep 25, 2020 · Wizards of the Coast
The value of X is determined only as you perform the third mode while Inscription of Insight is resolving. Once that happens, the value of X won't change even if the number of cards in the player's hand changes.
- Sep 25, 2020 · Wizards of the Coast
If you kick Inscription of Insight, you can't choose any one mode more than once.
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Decks using this card
2 public decks run Inscription of Insight.








