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Magic: The Gathering · Avatar: The Last Airbender Eternal · Mythic

Bloodchief Ascension

Enchantment

$14.49

Market price

$15.16

Foil

8

Public decks

Bloodchief Ascension
$14.49$15.16
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Card Facts

Mana value
1
Colors
Color identity
EDHREC rank
#767
Rarity
Mythic
Artist

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Oct 1, 2009 · Wizards of the Coast

    Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

  2. Oct 1, 2009 · Wizards of the Coast

    Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.

  3. Oct 1, 2009 · Wizards of the Coast

    Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.

  4. Oct 1, 2009 · Wizards of the Coast

    For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

  5. Oct 1, 2009 · Wizards of the Coast

    Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


6 printings
Avatar: The Last Airbender Eternal
Avatar: The Last Airbender EternalTLE · $14.49
Commander Masters
Commander MastersCMM · $22.66
Commander Masters
Commander MastersCMM · $34.61
Commander Masters
Commander MastersCMM · $28.41
The List
The ListPLST · $21.08
Zendikar
ZendikarZEN · $23.01
Community

Decks using this card

8 public decks run Bloodchief Ascension.


MTGCommander

Life Drain and Gain

SY
Syther8401 month ago
900
MTGCommander

Y'shtola

Elspeth57
Elspeth576 months ago
800
MTGCommander

rigodrole

SE
SeliSelo9 months ago
700
MTGCommander

Y'Shtola

CL
clud959 months ago
200
MTGCommander

edgar

SH
Shummy9 months ago
500
MTGCommander

Rakdos Kuja

LowKey
LowKey9 months ago
500
MTGCommanderB4

Cat Girl, Y'shtola

Sambok
Sambok10 months ago
300