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Magic: The Gathering · Theros Beyond Death · Mythic

Athreos, Shroud-Veiled

Legendary Enchantment Creature — God

$1.18

Market price

$2.24

Foil

7

Public decks

Athreos, Shroud-Veiled
$1.18$2.24
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

IndestructibleAs long as your devotion to white and black is less than seven, Athreos isn't a creature.At the beginning of your end step, put a coin counter on another target creature.Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

Card Facts

Mana value
6
Power / Toughness
4 / 7
Colors
Color identity
EDHREC rank
#3,311
Keywords
Indestructible
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jan 24, 2020 · Wizards of the Coast

    If a token with a coin counter on it dies or is exiled, Athreos's last ability triggers, but won't return it to the battlefield.

  2. Jan 24, 2020 · Wizards of the Coast

    The creature returns to the battlefield without a coin counter on it.

  3. Jan 24, 2020 · Wizards of the Coast

    If an effect exiles a creature with a coin counter on it and immediately returns it to the battlefield, Athreos's last ability triggers but will have no effect. If an effect exiles a creature with a coin counter on it and would return it to the battlefield at a later time, Athreos's last ability will return that card to the battlefield and it won't be returned later.

  4. Jan 24, 2020 · Wizards of the Coast

    If a creature with a coin counter on it is put into a graveyard or exile but leaves that zone before Athreos's last ability resolves, that card stays in its new zone, even if that zone is also a graveyard or exile. You don't return it to the battlefield.

  5. Jan 24, 2020 · Wizards of the Coast

    If Athreos and a creature with a coin counter on it are both put into graveyards and/or exiled at the same time, the other creature will be returned to the battlefield.

  6. Jan 24, 2020 · Wizards of the Coast

    If Athreos somehow gets a coin counter on itself, its last ability will return it when it dies or is exiled.

  7. Jan 24, 2020 · Wizards of the Coast

    If Athreos leaves the battlefield, creatures with coin counters on them keep them. The counters won't have any meaning or effect unless another Athreos is on the battlefield later.

  8. Jan 24, 2020 · Wizards of the Coast

    If a creature with a coin counter on it stops being a creature, it keeps its coin counter, but Athreos's last ability won't trigger when that permanent dies or is exiled unless it's a creature again by that time.

  9. Jan 24, 2020 · Wizards of the Coast

    If a creature you don't own has a coin counter on it, that permanent will return to the battlefield under your control when it dies or is exiled while you control Athreos. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Athreos's ability are exiled.

  10. Jan 24, 2020 · Wizards of the Coast

    In a two-player game, if both players control an Athreos when a creature with a coin counter on it dies, the nonactive player (the one whose turn it isn't) will return the creature under their control. If that happens in a multiplayer game, the nonactive player closest to the right of the player whose turn it is will return the creature under their control.

  11. Jan 24, 2020 · Wizards of the Coast

    Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  12. Jan 24, 2020 · Wizards of the Coast

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  13. Jan 24, 2020 · Wizards of the Coast

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  14. Jan 24, 2020 · Wizards of the Coast

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  15. Jan 24, 2020 · Wizards of the Coast

    If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

  16. Jan 24, 2020 · Wizards of the Coast

    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

  17. Jan 24, 2020 · Wizards of the Coast

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  18. Jan 24, 2020 · Wizards of the Coast

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  19. Jan 24, 2020 · Wizards of the Coast

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  20. Jan 24, 2020 · Wizards of the Coast

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  21. Jan 24, 2020 · Wizards of the Coast

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  22. Jan 24, 2020 · Wizards of the Coast

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  23. Jan 24, 2020 · Wizards of the Coast

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  24. Jan 24, 2020 · Wizards of the Coast

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


3 printings
Duskmourn: House of Horror Commander
Duskmourn: House of Horror CommanderDSC · $1.25
Theros Beyond Death
Theros Beyond DeathTHB · $1.18
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Community

Decks using this card

7 public decks run Athreos, Shroud-Veiled.


MTGCommander

Tric

AU
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TheGentleman29 days ago
200
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Poof

Jamjar
Jamjar5 months ago
1200
MTGCommander

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Sambok
Sambok9 months ago
600