ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · Secret Lair Drop · Rare

Arcane Heist

Sorcery

—

Market price

$4.28

Foil

6

Public decks

Arcane Heist
$4.28
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#5,116
Keywords
Cipher
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Apr 12, 2024 · Wizards of the Coast

    You choose whether to cast the target instant or sorcery card as Arcane Heist resolves. If you do, you do so as part of the resolution of Arcane Heist. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.

  2. Apr 12, 2024 · Wizards of the Coast

    If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

  3. Apr 12, 2024 · Wizards of the Coast

    If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  4. Apr 12, 2024 · Wizards of the Coast

    The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

  5. Apr 12, 2024 · Wizards of the Coast

    You choose the creature as the spell resolves. The cipher ability doesn’t target that creature.

  6. Apr 12, 2024 · Wizards of the Coast

    If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

  7. Apr 12, 2024 · Wizards of the Coast

    If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

  8. Apr 12, 2024 · Wizards of the Coast

    You can choose only a creature to encode the card onto.

  9. Apr 12, 2024 · Wizards of the Coast

    The copy of the card with cipher is created in and cast from exile.

  10. Apr 12, 2024 · Wizards of the Coast

    You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

  11. Apr 12, 2024 · Wizards of the Coast

    If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

  12. Apr 12, 2024 · Wizards of the Coast

    The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

  13. Apr 12, 2024 · Wizards of the Coast

    If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

  14. Apr 12, 2024 · Wizards of the Coast

    If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


3 printings
Outlaws of Thunder Junction Commander
Outlaws of Thunder Junction CommanderOTC · $3.86
Outlaws of Thunder Junction Commander
Outlaws of Thunder Junction CommanderOTC · $3.14
Secret Lair Drop
Secret Lair DropSLD · $4.28
Community

Decks using this card

6 public decks run Arcane Heist.


MTGCommander

Kellan v1

SE
SeliSelo1 month ago
500
MTG

2nd Spellslinger Commander Budget Cube (Refocused)

TheGentleman
TheGentleman1 year ago
1500
MTGCommanderB2

Grand Larceny (Outlaws of Thunder Junction Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
300