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Magic: The Gathering · Adventures in the Forgotten Realms · Common

You Find a Cursed Idol

Sorcery

$0.26

Market price

$0.25

Foil

4

Public decks

You Find a Cursed Idol
$0.26$0.25
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Choose one —• Smash It — Destroy target artifact.• Lift the Curse — Destroy target enchantment.• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#12,697
Keywords
Treasure, Venture Into The Dungeon
Rarity
Related cards
Dungeon of the Mad MageRelatedDungeon of the Mad MageTreasureTokenTreasureLost Mine of PhandelverRelatedLost Mine of PhandelverTomb of AnnihilationRelatedTomb of Annihilation

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pauper

Legal

Pauper Commander

Legal

Pioneer

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jul 23, 2021 · Wizards of the Coast

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  2. Jul 23, 2021 · Wizards of the Coast

    Moving into a dungeon room will cause its room ability to trigger.

  3. Jul 23, 2021 · Wizards of the Coast

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  4. Jul 23, 2021 · Wizards of the Coast

    A player may only have one dungeon in the command zone at a time.

  5. Jul 23, 2021 · Wizards of the Coast

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  6. Jul 23, 2021 · Wizards of the Coast

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  7. Jul 23, 2021 · Wizards of the Coast

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  8. Jul 23, 2021 · Wizards of the Coast

    Dungeons are removed from the game as a state-based action.

  9. Jul 23, 2021 · Wizards of the Coast

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  10. Jul 23, 2021 · Wizards of the Coast

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Adventures in the Forgotten Realms
Adventures in the Forgotten RealmsAFR · $0.26
Community

Decks using this card

4 public decks run You Find a Cursed Idol.


MTGCommander

Dragon See, Dragon Do

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Syther8402 months ago
1200
MTGCommanderB2

The Song that Never Ends

TheGentleman
TheGentleman3 months ago
500
MTG

Booster Draft Deck - Adventures in the Forgotten Realms

GR
GrilledCheese4 months ago
300