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Magic: The Gathering · Gatecrash · Rare

Whispering Madness

Sorcery

$2.25

Market price

$10.83

Foil

4

Public decks

Whispering Madness
$2.25$10.83
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#3,214
Keywords
Cipher
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Apr 15, 2013 · Wizards of the Coast

    If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

  2. Apr 15, 2013 · Wizards of the Coast

    The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

  3. Apr 15, 2013 · Wizards of the Coast

    If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

  4. Apr 15, 2013 · Wizards of the Coast

    The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

  5. Apr 15, 2013 · Wizards of the Coast

    You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

  6. Apr 15, 2013 · Wizards of the Coast

    If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

  7. Apr 15, 2013 · Wizards of the Coast

    If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

  8. Apr 15, 2013 · Wizards of the Coast

    If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

  9. Apr 15, 2013 · Wizards of the Coast

    The copy of the card with cipher is created in and cast from exile.

  10. Apr 15, 2013 · Wizards of the Coast

    You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

  11. Apr 15, 2013 · Wizards of the Coast

    If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

  12. Jan 24, 2013 · Wizards of the Coast

    You’ll draw cards before deciding which creature (if any) Whispering Madness will be encoded on.

  13. Jan 24, 2013 · Wizards of the Coast

    Each player draws cards simultaneously. If this causes a player to draw more cards than are left in their library, that player will lose the game. If this causes all players to do so, the game is a draw. (In multiplayer games, multiple players drawing from an empty library will cause those players to lose although the game may continue.)

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Commander 2016
Commander 2016C16 · $3.70
Gatecrash
GatecrashGTC · $2.25
Community

Decks using this card

4 public decks run Whispering Madness.


MTGCommanderB3

Désolé

PA
parisbresse9 months ago
600
MTGCommanderB4

Wheel, Nekusar

Sambok
Sambok10 months ago
500
MTGCommanderB2

Entropic Uprising (Commander 2016 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
200
MTGCommanderB1

Felix's Five Boots

TheGentleman
TheGentleman1 year ago
700