Magic: The Gathering · Battle for Baldur's Gate Oversized Cards · Common
Undercity
Dungeon — Undercity
$14.94
Market price
0
Public decks
Rules Text
Front · Undercity
You can't enter this dungeon unless you "venture into Undercity."Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)Lost Well — Scry 2. (Leads to: Arena, Stash)Trap! — Target player loses 5 life. (Leads to: Archives)Arena — Goad target creature. (Leads to: Archives, Catacombs)Stash — Create a Treasure token. (Leads to: Catacombs)Archives — Draw a card. (Leads to: Throne of the Dead Three)Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Back · The Initiative
Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.)
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
No rulings for this card.
Printings
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