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Magic: The Gathering · The Lost Caverns of Ixalan · Uncommon

Twists and Turns

Enchantment

$0.25

Market price

$0.31

Foil

1

Public deck

Twists and TurnsMycoid Maze
$0.25$0.31
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Front · Twists and Turns
If a creature you control would explore, instead you scry 1, then that creature explores.When this enchantment enters, target creature you control explores.When a land you control enters, if you control seven or more lands, transform this enchantment.
Back · Mycoid Maze
(Transforms from Twists and Turns.): Add ., : Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Card Facts

Mana value
1
Colors
Color identity
Produces
EDHREC rank
#12,114
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Nov 10, 2023 · Wizards of the Coast

    If you control two copies of Twists and Turns and a creature you control would explore, instead you scry 1, then scry 1 again, then that creature explores. If you control three copies of Twists and Turns, you'd scry 1 an additional time before that creature explores, and so on.

  2. Nov 10, 2023 · Wizards of the Coast

    If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

  3. Nov 10, 2023 · Wizards of the Coast

    Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

  4. Nov 10, 2023 · Wizards of the Coast

    If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

  5. Nov 10, 2023 · Wizards of the Coast

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

  6. Nov 10, 2023 · Wizards of the Coast

    Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

  7. Nov 10, 2023 · Wizards of the Coast

    In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

Printings

Every version

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1 printing
The Lost Caverns of Ixalan
The Lost Caverns of IxalanLCI · $0.25
Community

Decks using this card

1 public deck runs Twists and Turns.


MTGCommander

Hakbal (Game nights)

Shotqueen
Shotqueen9 months ago
300