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Magic: The Gathering · Magic Online Promos · Rare

Tergrid, God of Fright

Legendary Creature — God

—

Market price

4

Public decks

Tergrid, God of FrightTergrid's Lantern
$-.--
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

Front · Tergrid, God of Fright
MenaceWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Back · Tergrid's Lantern
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.: Untap Tergrid's Lantern.
Game Changer

Game Changers can warp Commander games; the Commander brackets limit how many a deck runs. All Game Changers · About brackets

Card Facts

Mana value
5
Power / Toughness
4 / 5
Colors
Color identity
EDHREC rank
#1,589
Keywords
Menace
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Feb 5, 2021 · Wizards of the Coast

    A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

  2. Feb 5, 2021 · Wizards of the Coast

    If an opponent sacrifices a nontoken permanent, it doesn't matter which graveyard it goes to. Tergrid's ability will trigger.

  3. Feb 5, 2021 · Wizards of the Coast

    If the card leaves the graveyard before Tergrid's ability resolves, you can't put it onto the battlefield, even if it returns to the graveyard before the ability resolves.

  4. Feb 5, 2021 · Wizards of the Coast

    If an opponent sacrifices a nontoken permanent or discards a permanent card as part of paying the cost of a spell or ability, Tergrid's ability will trigger and goes on the stack on top of that spell or ability. Tergrid's ability will resolve before that spell or ability.

  5. Feb 5, 2021 · Wizards of the Coast

    If you put an Aura onto the battlefield using Tergrid's ability, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

  6. Feb 5, 2021 · Wizards of the Coast

    The player targeted by the first ability of Tergrid's Lantern can choose to lose 3 life even if they have nonland permanents to sacrifice or cards to discard. They can't choose to sacrifice a nonland permanent if they don't control any, nor can they choose to discard a card if they have none in hand.

  7. Feb 5, 2021 · Wizards of the Coast

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

  8. Feb 5, 2021 · Wizards of the Coast

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

  9. Feb 5, 2021 · Wizards of the Coast

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

  10. Feb 5, 2021 · Wizards of the Coast

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

  11. Feb 5, 2021 · Wizards of the Coast

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

  12. Feb 5, 2021 · Wizards of the Coast

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

  13. Feb 5, 2021 · Wizards of the Coast

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

  14. Feb 5, 2021 · Wizards of the Coast

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

  15. Feb 5, 2021 · Wizards of the Coast

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Kaldheim Promos
Kaldheim PromosPKHM · $70.49
Kaldheim
KaldheimKHM · $20.26
Kaldheim
KaldheimKHM · $18.53
Magic Online Promos
Magic Online PromosPRM
Community

Decks using this card

4 public decks run Tergrid, God of Fright.


MTGCommanderB3

The Reaper

xedeon
xedeon7 days ago
700
MTGCommanderB5

Game Changers

Jamjar
Jamjar9 months ago
5400