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Magic: The Gathering · Final Fantasy Promos · Rare

Summon: Titan

Enchantment Creature — Saga Giant

—

Market price

$5.53

Foil

8

Public decks

Summon: Titan
$5.53
Buy @ TCGPlayer
ScryfallEDHREC

Rules Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill five cards.II — Return all land cards from your graveyard to the battlefield tapped.III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.Reach, trample

Card Facts

Mana value
5
Power / Toughness
7 / 7
Colors
Color identity
EDHREC rank
#1,947
Keywords
Reach, Trample, Mill
Rarity

Legality

Alchemy

Legal

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

Vintage

Legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

TLR

Not legal

Rulings

  1. Jun 6, 2025 · Wizards of the Coast

    The value of X in Summon: Titan's third chapter ability is calculated only once, as the ability resolves.

  2. Jun 6, 2025 · Wizards of the Coast

    As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  3. Jun 6, 2025 · Wizards of the Coast

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  4. Jun 6, 2025 · Wizards of the Coast

    Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

  5. Jun 6, 2025 · Wizards of the Coast

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  6. Jun 6, 2025 · Wizards of the Coast

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

  7. Jun 6, 2025 · Wizards of the Coast

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  8. Jun 6, 2025 · Wizards of the Coast

    Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

  9. Jun 6, 2025 · Wizards of the Coast

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  10. Jun 6, 2025 · Wizards of the Coast

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


3 printings
Final Fantasy Promos
Final Fantasy PromosPFIN · $5.53
Final Fantasy
Final FantasyFIN · $1.65
Final Fantasy
Final FantasyFIN · $4.95
Community

Decks using this card

8 public decks run Summon: Titan.


MTGCommanderB1

ANIKTHEA REINE

RI
Rikoudou773 months ago
200
MTGCommander

Garnet, Saga Sicko

GR
GrilledCheese5 months ago
100
MTG

Draft Deck - Final Fantasy

RO
Robertosouza10 months ago
100
MTGCommanderB3

World Shaper Upgrade (Downgrade)

TheGentleman
TheGentleman1 year ago
3700