ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · Fallout · Rare

Strong, the Brutish Thespian

Legendary Creature — Mutant Berserker

$0.36

Market price

$0.51

Foil

3

Public decks

Strong, the Brutish Thespian
$0.36$0.51
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.You gain life rather than lose life from radiation.

"Strong learn secret to human power from Mack Beth."

Card Facts

Mana value
6
Power / Toughness
7 / 7
Colors
Color identity
EDHREC rank
#6,240
Keywords
Enrage, Ward
Rarity
Related cards
RadiationRelatedRadiation

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Mar 8, 2024 · Wizards of the Coast

    If multiple sources deal damage to Strong at the same time, most likely because multiple creatures blocked it, its enrage ability will trigger only once.

  2. Mar 8, 2024 · Wizards of the Coast

    If lethal damage is dealt to Strong, its enrage ability triggers. Strong leaves the battlefield before that ability resolves, so you won’t put three +1/+1 counters on it. In this or any other case where Strong is no longer on the battlefield when its enrage ability resolves, you’ll still get three rad counters.

  3. Mar 8, 2024 · Wizards of the Coast

    Strong’s last ability changes what happens when the inherent triggered ability associated with having rad counters resolves. You’ll still mill cards equal to the number of rad counters you have, and you’ll still remove a rad counter from yourself for each nonland card you milled, but instead of losing life, you’ll gain 1 life for each nonland card you milled.

  4. Mar 8, 2024 · Wizards of the Coast

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  5. Mar 8, 2024 · Wizards of the Coast

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  6. Mar 8, 2024 · Wizards of the Coast

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  7. Mar 8, 2024 · Wizards of the Coast

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  8. Mar 8, 2024 · Wizards of the Coast

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  9. Mar 8, 2024 · Wizards of the Coast

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  10. Mar 8, 2024 · Wizards of the Coast

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  11. Mar 8, 2024 · Wizards of the Coast

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Fallout
FalloutPIP · $0.36
Fallout
FalloutPIP · $0.54
Fallout
FalloutPIP · $1.93
Fallout
FalloutPIP · $4.15
Community

Decks using this card

3 public decks run Strong, the Brutish Thespian.


MTGCommander

Mutant

D4
d4rk8 months ago
200
MTGCommanderB1

The Jenova Convention

TheGentleman
TheGentleman1 year ago
1000
MTGCommanderB2

Mutant Menace (Fallout Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
400