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Magic: The Gathering · The List · Mythic

Sorin Markov

Legendary Planeswalker — Sorin

$5.85

Market price

4

Public decks

Sorin Markov
$5.85
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

+2: Sorin Markov deals 2 damage to any target and you gain 2 life.−3: Target opponent's life total becomes 10.−7: You control target player during that player's next turn.

Card Facts

Mana value
6
Loyalty
4
Colors
Color identity
EDHREC rank
#4,228
Rarity
Mythic

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jul 13, 2016 · Wizards of the Coast

    While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.

  2. Jul 13, 2016 · Wizards of the Coast

    Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.

  3. Jun 15, 2010 · Wizards of the Coast

    In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.

  4. Oct 1, 2009 · Wizards of the Coast

    The player who is being controlled is still the active player.

  5. Oct 1, 2009 · Wizards of the Coast

    While controlling another player, you also continue to make your own choices and decisions.

  6. Oct 1, 2009 · Wizards of the Coast

    While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example: -- You choose which lands the other player plays. -- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor. -- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying. -- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve. -- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage. -- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.

  7. Oct 1, 2009 · Wizards of the Coast

    You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.

  8. Oct 1, 2009 · Wizards of the Coast

    You can’t make any illegal decisions or illegal choices — you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

  9. Oct 1, 2009 · Wizards of the Coast

    If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.

  10. Oct 1, 2009 · Wizards of the Coast

    You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.

  11. Oct 1, 2009 · Wizards of the Coast

    If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.

  12. Oct 1, 2009 · Wizards of the Coast

    Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

  13. Oct 1, 2009 · Wizards of the Coast

    You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.

  14. Oct 1, 2009 · Wizards of the Coast

    You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.

  15. Oct 1, 2009 · Wizards of the Coast

    For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

  16. Oct 1, 2009 · Wizards of the Coast

    Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


6 printings
The List
The ListPLST · $5.85
The List
The ListPLST · $7.36
Secret Lair Drop
Secret Lair DropSLD · $13.01
Mythic Edition
Mythic EditionMED · $33.03
Magic 2012
Magic 2012M12 · $9.31
Zendikar
ZendikarZEN · $22.45
Community

Decks using this card

4 public decks run Sorin Markov.


MTGCommander

Atraxa

RE
Redbaby24 days ago
200
MTGCommander

Life Drain and Gain

SY
Syther8401 month ago
900
MTGCommanderB1

Ezio

FO
Fox26659 months ago
300
MTGCommanderB3

Sultai Planeswalkers

TheGentleman
TheGentleman1 year ago
700