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Magic: The Gathering · Outlaws of Thunder Junction Promos · Rare

Smuggler's Surprise

Instant

$4.26

Market price

$4.41

Foil

8

Public decks

Smuggler's Surprise
$4.26$4.41
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Spree (Choose one or more additional costs.)+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.+ — You may put up to two creature cards from your hand onto the battlefield.+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Card Facts

Mana value
1
Colors
Color identity
EDHREC rank
#1,590
Keywords
Spree, Mill
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Apr 12, 2024 · Wizards of the Coast

    If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.

  2. Apr 12, 2024 · Wizards of the Coast

    The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.

  3. Apr 12, 2024 · Wizards of the Coast

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  4. Apr 12, 2024 · Wizards of the Coast

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  5. Apr 12, 2024 · Wizards of the Coast

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  6. Apr 12, 2024 · Wizards of the Coast

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

  7. Apr 12, 2024 · Wizards of the Coast

    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.

  8. Apr 12, 2024 · Wizards of the Coast

    No matter which modes you choose, you always follow the instructions in the order they are written.

  9. Apr 12, 2024 · Wizards of the Coast

    You can't choose the same mode more than once.

  10. Apr 12, 2024 · Wizards of the Coast

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  11. Apr 12, 2024 · Wizards of the Coast

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.

  12. Apr 12, 2024 · Wizards of the Coast

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  13. Apr 12, 2024 · Wizards of the Coast

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Outlaws of Thunder Junction Promos
Outlaws of Thunder Junction PromosPOTJ · $4.26
Outlaws of Thunder Junction Promos
Outlaws of Thunder Junction PromosPOTJ · $6.50
Outlaws of Thunder Junction
Outlaws of Thunder JunctionOTJ · $4.04
Outlaws of Thunder Junction
Outlaws of Thunder JunctionOTJ · $6.19
Community

Decks using this card

8 public decks run Smuggler's Surprise.


MTGCommanderB4

Grosse Infection

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SeliSelo3 months ago
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MTGCommanderB3

When Dinos roamed

CL
Clank3 months ago
600
MTGCommanderB3

Disa Nuts

TheGentleman
TheGentleman7 months ago
2400
MTGCommander

Ur Drake

AU
Aub9 months ago
300
MTGCommanderB2

Dragon Tribal, Miirym

Sambok
Sambok10 months ago
400