ManyTCG LogoManyTCG Logo
HomeBlogCraft
ManyTCG LogoManyTCG Logo
Magic: The Gathering · Modern Horizons 2 · Common

Smell Fear

Sorcery

$0.30

Market price

$0.67

Foil

10

Public decks

Smell Fear
$0.30$0.67
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Target creature you control fights up to one target creature you don't control.

"It's fun when they run a little." —Wasitora, Nekoru queen

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#4,180
Keywords
Fight, Proliferate
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pauper

Legal

Pauper Commander

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jun 18, 2021 · Wizards of the Coast

    You cannot cast Smell Fear without any targets just to proliferate. You must choose at least one creature you control as a target to cast this spell. If you don't choose a creature you don't control as a target, no fight will occur.

  2. Jun 18, 2021 · Wizards of the Coast

    If you choose two creatures as targets with this spell and only one target is legal as the spell resolves, no fight will occur and no damage will be dealt, but you will still proliferate.

  3. Jun 18, 2021 · Wizards of the Coast

    If all targets are illegal as Smell Fear tries to resolve, it doesn't resolve and you will not proliferate.

  4. Jun 18, 2021 · Wizards of the Coast

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  5. Jun 18, 2021 · Wizards of the Coast

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  6. Jun 18, 2021 · Wizards of the Coast

    While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.

  7. Jun 18, 2021 · Wizards of the Coast

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


2 printings
Jumpstart: Historic Horizons
Jumpstart: Historic HorizonsJ21
Modern Horizons 2
Modern Horizons 2MH2 · $0.30
Community

Decks using this card

10 public decks run Smell Fear; here are the 8 most recently updated.


MTGCommander

atraxa

xedeon
xedeon17 days ago
400
MTGCommander

Atraxa

RE
Redbaby25 days ago
200
MTG

deathtouch

sirmattbeardsly
sirmattbeardsly26 days ago
900
MTGCommanderB2

Blight Curse (Workshopping)

TheGentleman
TheGentleman3 months ago
600
MTGCommanderB1

Atomic

AR
Arbeja5 months ago
700
MTGCommanderB1

Karona's Pandemic

Bessertier
Bessertier7 months ago
1600