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Magic: The Gathering · Double Masters 2022 · Rare

Skullbriar, the Walking Grave

Legendary Creature — Zombie Elemental

$2.43

Market price

$3.55

Foil

4

Public decks

Skullbriar, the Walking Grave
$2.43$3.55
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

HasteWhenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

Card Facts

Mana value
2
Power / Toughness
1 / 1
Colors
Color identity
EDHREC rank
#9,041
Keywords
Haste
Rarity
Artist

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Sep 22, 2011 · Wizards of the Coast

    Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.

  2. Sep 22, 2011 · Wizards of the Coast

    Skullbriar retains all counters, not just +1/+1 counters.

  3. Sep 22, 2011 · Wizards of the Coast

    The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters.

  4. Sep 22, 2011 · Wizards of the Coast

    Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2.

  5. Sep 22, 2011 · Wizards of the Coast

    Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone.

  6. Sep 22, 2011 · Wizards of the Coast

    Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.

  7. Sep 22, 2011 · Wizards of the Coast

    If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


6 printings
Double Masters 2022
Double Masters 20222X2 · $2.43
Double Masters 2022
Double Masters 20222X2 · $16.77
The List
The ListPLST · $1.94
Commander Anthology Volume II
Commander Anthology Volume IICM2 · $1.68
Commander 2011 Launch Party
Commander 2011 Launch PartyPCMD · $19.99
Commander 2011
Commander 2011CMD · $1.70
Community

Decks using this card

4 public decks run Skullbriar, the Walking Grave.


MTGCommanderB1

Skullbriar budget deck

Shotqueen
Shotqueen9 months ago
400
MTGCommanderB4

Voltron, Skullbriar

Sambok
Sambok9 months ago
500
MTGCommanderB2

Devour for Power (Commander 2011 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
700