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Magic: The Gathering · Outlaws of Thunder Junction · Uncommon

Shifting Grift

Sorcery

$0.29

Market price

$0.37

Foil

5

Public decks

Shifting Grift
$0.29$0.37
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Spree (Choose one or more additional costs.)+ — Exchange control of two target creatures.+ — Exchange control of two target artifacts.+ — Exchange control of two target enchantments.

Card Facts

Mana value
2
Colors
Color identity
EDHREC rank
#6,536
Keywords
Spree
Rarity
Artist

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

Rulings

  1. Apr 12, 2024 · Wizards of the Coast

    Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it.

  2. Apr 12, 2024 · Wizards of the Coast

    If one of the target permanents is an illegal target when Shifting Grift resolves, the exchange that permanent is involved in won’t happen.

  3. Apr 12, 2024 · Wizards of the Coast

    The effects of Shifting Grift’s modes last indefinitely. They don’t wear off during the cleanup step, and they don’t expire if one of the target permanents stops having that permanent type after Shifting Grift has resolved.

  4. Apr 12, 2024 · Wizards of the Coast

    You don’t have to control any of the target permanents.

  5. Apr 12, 2024 · Wizards of the Coast

    If the same player controls both permanents involved in a single exchange when that exchange occurs, nothing happens to those permanents.

  6. Apr 12, 2024 · Wizards of the Coast

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  7. Apr 12, 2024 · Wizards of the Coast

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  8. Apr 12, 2024 · Wizards of the Coast

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  9. Apr 12, 2024 · Wizards of the Coast

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

  10. Apr 12, 2024 · Wizards of the Coast

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

  11. Apr 12, 2024 · Wizards of the Coast

    No matter which modes you choose, you always follow the instructions in the order they are written.

  12. Apr 12, 2024 · Wizards of the Coast

    You can’t choose the same mode more than once.

  13. Apr 12, 2024 · Wizards of the Coast

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  14. Apr 12, 2024 · Wizards of the Coast

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

  15. Apr 12, 2024 · Wizards of the Coast

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  16. Apr 12, 2024 · Wizards of the Coast

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  17. Apr 12, 2024 · Wizards of the Coast

    If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Outlaws of Thunder Junction
Outlaws of Thunder JunctionOTJ · $0.29
Community

Decks using this card

5 public decks run Shifting Grift.


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Aub9 months ago
400