Sakashima's Will
Sorcery
$1.59
Market price
$1.44
Foil
5
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Nov 10, 2020 · Wizards of the Coast
The second mode doesn't target any creature. You choose the creature that will be copied as Sakashima's Will resolves. If you chose both modes, the creature you gained control of because of the first mode can be chosen for your other creatures to copy.
- Nov 10, 2020 · Wizards of the Coast
Sakashima's Will copies the printed values of the chosen creature. It won't copy any counters on that creature or any effects that have changed its power, toughness, types, color, and so on. Notably, it won't copy effects that made the chosen creature become a creature if it isn't normally a creature. For example, if you choose a land that's become a creature, all your other creatures will become noncreature lands until end of turn.
- Nov 10, 2020 · Wizards of the Coast
If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
- Nov 10, 2020 · Wizards of the Coast
Choosing a token won't cause other nontoken creatures you control to become tokens. If you choose a nontoken creature, other creature tokens you control won't stop being tokens.
- Nov 10, 2020 · Wizards of the Coast
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
- Nov 10, 2020 · Wizards of the Coast
There's no extra bonus if you control more than one commander.
- Nov 10, 2020 · Wizards of the Coast
The commander you control doesn't have to be your commander.
- Nov 10, 2020 · Wizards of the Coast
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
- Nov 10, 2020 · Wizards of the Coast
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
Every version
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Decks using this card
5 public decks run Sakashima's Will.








