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Magic: The Gathering · Commander 2018 · Rare

Saheeli's Directive

Sorcery

$1.00

Market price

1

Public deck

Saheeli's Directive
$1.00
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Improvise (Each artifact you tap after you're done activating mana abilities pays for .)Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#11,128
Keywords
Improvise
Rarity

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Jul 13, 2018 · Wizards of the Coast

    Saheeli's Directive considers the individual mana values of the artifact cards you reveal. The sum of their mana values may be greater than X.

  2. Jul 13, 2018 · Wizards of the Coast

    If a card in your library has {X} in its mana cost, X is considered to be 0.

  3. Jul 13, 2018 · Wizards of the Coast

    All of the artifacts put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other.

  4. Jul 13, 2018 · Wizards of the Coast

    Improvise doesn't change a spell's mana cost or mana value.

  5. Jul 13, 2018 · Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

  6. Jul 13, 2018 · Wizards of the Coast

    Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

  7. Jul 13, 2018 · Wizards of the Coast

    Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

  8. Jul 13, 2018 · Wizards of the Coast

    If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

  9. Jul 13, 2018 · Wizards of the Coast

    Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

  10. Jul 13, 2018 · Wizards of the Coast

    Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

  11. Jul 13, 2018 · Wizards of the Coast

    When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is {3}{R}{R}{R}. If you tap two artifacts, you'll have to pay {1}{R}{R}{R}.

Printings

Every version

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2 printings
Commander 2018
Commander 2018C18 · $1.00
Treasure Chest
Treasure ChestPZ2
Community

Decks using this card

1 public deck runs Saheeli's Directive.


MTGCommanderB2

Exquisite Invention (Commander 2018 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
300