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Magic: The Gathering · Aether Revolt · Uncommon

Reverse Engineer

Sorcery

$0.20

Market price

$0.47

Foil

5

Public decks

Reverse Engineer
$0.20$0.47
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Draw three cards.

The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.

Card Facts

Mana value
5
Colors
Color identity
EDHREC rank
#8,037
Keywords
Improvise
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pauper

Legal

Pauper Commander

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jul 13, 2018 · Wizards of the Coast

    Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

  2. Jul 13, 2018 · Wizards of the Coast

    When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is {3}{R}{R}{R}. If you tap two artifacts, you'll have to pay {1}{R}{R}{R}.

  3. Jul 13, 2018 · Wizards of the Coast

    Improvise doesn't change a spell's mana cost or mana value.

  4. Jul 13, 2018 · Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

  5. Jul 13, 2018 · Wizards of the Coast

    Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

  6. Jul 13, 2018 · Wizards of the Coast

    Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”

  7. Jul 13, 2018 · Wizards of the Coast

    If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

  8. Jul 13, 2018 · Wizards of the Coast

    Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


7 printings
Commander Masters
Commander MastersCMM · $0.18
March of the Machine Commander
March of the Machine CommanderMOC · $0.36
Historic Anthology 5
Historic Anthology 5HA5
Commander 2018
Commander 2018C18 · $0.19
Aether Revolt
Aether RevoltAER · $0.20
Friday Night Magic 2017
Friday Night Magic 2017F17 · $0.41
Magic Online Promos
Magic Online PromosPRM
Community

Decks using this card

5 public decks run Reverse Engineer.


MTGCommander

Air Slangin’

SY
Syther8407 days ago
1100
MTGCommander

tocasia

SY
sylver8 months ago
400
MTGCommanderB1

Tinker Time (March of the Machine Preconstructed Commander Deck)

BU
bugskubrik9 months ago
600
MTGCommanderB2

Exquisite Invention (Commander 2018 Preconstructed Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
300