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Magic: The Gathering · Fallout · Rare

Recon Craft Theta

Artifact — Vehicle

$2.55

Market price

$3.86

Foil

4

Public decks

Recon Craft Theta
$2.55$3.86
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

FlyingWhen this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Crew 2

Card Facts

Mana value
4
Power / Toughness
4 / 4
Colors
Colorless
EDHREC rank
#5,938
Keywords
Flying, Crew, Proliferate
Rarity
Related cards
AlienTokenAlien

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Oathbreaker

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Mar 8, 2024 · Wizards of the Coast

    You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  2. Mar 8, 2024 · Wizards of the Coast

    You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  3. Mar 8, 2024 · Wizards of the Coast

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  4. Mar 8, 2024 · Wizards of the Coast

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  5. Mar 8, 2024 · Wizards of the Coast

    Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't proliferate.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Fallout
FalloutPIP · $1.19
Fallout
FalloutPIP · $2.55
Fallout
FalloutPIP · $5.46
Fallout
FalloutPIP · $6.20
Community

Decks using this card

4 public decks run Recon Craft Theta.


LCNConstructed

Commander Cube

BA
BazMiltonFelix12 hours ago
600
MTGCommander

Mutant

D4
d4rk8 months ago
200
MTGCommanderB1

Kilo Proliferate

PA
parisbresse9 months ago
500
MTGCommanderB2

Mutant Menace (Fallout Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
400