Razor Boomerang
Artifact — Equipment
$0.25
Market price
$0.30
Foil
0
Public decks
Rules Text
Few can catch it without losing a finger.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Mar 1, 2010 · Wizards of the Coast
The source of the damage is Razor Boomerang, not the equipped creature. However, the equipped creature’s ability is what targets the permanent or player. If Razor Boomerang is equipped to a red creature, for example, the ability couldn’t target a creature with protection from red. It could target a creature with protection from artifacts, but all the damage would be prevented.
- Mar 1, 2010 · Wizards of the Coast
Unattaching Razor Boomerang is a cost to activate the equipped creature’s ability.
- Mar 1, 2010 · Wizards of the Coast
If Razor Boomerang is no longer on the battlefield by time the equipped creature’s ability resolves, it’s not returned to its owner’s hand. The rest of the ability resolves as normal, so Razor Boomerang will still deal damage to the targeted creature.
- Mar 1, 2010 · Wizards of the Coast
If the targeted creature is an illegal target by the time the equipped creature’s ability resolves, the entire ability doesn’t resolve. Razor Boomerang remains on the battlefield unattached.
Every version
Each printing we have of this card; pick one to see its price and set.

