Ray of Command
Instant
$0.20
Market price
6
Public decks
Rules Text
"Heel."
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPreDH
LegalPremodern
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPenny Dreadful
Not legalPioneer
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Oct 1, 2008 · Wizards of the Coast
You tap the creature when you lose control of it for any reason — because Ray of Command’s effect ends, or because a spell or ability causes another player to gain control of it.
- Oct 4, 2004 · Wizards of the Coast
You may target an untapped creature with Ray of Command.
- Oct 4, 2004 · Wizards of the Coast
The creature returns to the opponent when the “until end of turn” effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
6 public decks run Ray of Command.












