Quest for Renewal
Enchantment
$4.65
Market price
$5.43
Foil
7
Public decks
Rules Text
No journey is difficult. Only your mind makes it so.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Mar 1, 2010 · Wizards of the Coast
Creatures put onto the battlefield tapped don’t cause Quest for Renewal’s first ability to trigger.
- Mar 1, 2010 · Wizards of the Coast
As another player’s untap step begins, if there are four or more quest counters on Quest for Renewal, all your creatures untap during that untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player’s permanents.
- Mar 1, 2010 · Wizards of the Coast
During another player’s untap step, effects that would otherwise cause your creatures to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Quest for Renewal with four or more quest counters on it and a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each other player’s untap step.
- Mar 1, 2010 · Wizards of the Coast
Controlling more than one Quest for Renewal with four or more quest counters on it is redundant. You can’t untap your permanents more than once in a single untap step.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
7 public decks run Quest for Renewal.







