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Magic: The Gathering · Wilds of Eldraine · Uncommon

Picnic Ruiner

Creature — Goblin Rogue

$0.26

Market price

$0.28

Foil

3

Public decks

Picnic Ruiner
$0.26$0.28
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Front · Picnic Ruiner
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gains double strike until end of turn.
Back · Stolen Goodies
Distribute three +1/+1 counters among any number of target creatures you control.

Card Facts

Mana value
2
Power / Toughness
2 / 2
Colors
Color identity
EDHREC rank
#15,794
Rarity
Uncommon
Related cards
On an AdventureRelatedOn an Adventure

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Future

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Pioneer

Legal

Standard

Legal

Standard Brawl

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

PreDH

Not legal

Premodern

Not legal

TLR

Not legal

Rulings

  1. Sep 1, 2023 · Wizards of the Coast

    If you controlled a creature with power 4 or greater when you declared Picnic Ruiner as an attacker, it doesn't matter whether you still control one as its ability resolves. Picnic Ruiner will still gain double strike until end of turn.

  2. Sep 1, 2023 · Wizards of the Coast

    You choose how the counters will be distributed as you cast Stolen Goodies. Each target must receive at least one +1/+1 counter.

  3. Sep 1, 2023 · Wizards of the Coast

    If some of the creatures are illegal targets as Stolen Goodies tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost.

  4. Sep 1, 2023 · Wizards of the Coast

    You can cast Stolen Goodies with no targets. If you do, you won't distribute any counters, but you'll still exile it as it resolves, and you'll still be able to cast Picnic Ruiner later.

  5. Sep 1, 2023 · Wizards of the Coast

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).

  6. Sep 1, 2023 · Wizards of the Coast

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  7. Sep 1, 2023 · Wizards of the Coast

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

  8. Sep 1, 2023 · Wizards of the Coast

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  9. Sep 1, 2023 · Wizards of the Coast

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  10. Sep 1, 2023 · Wizards of the Coast

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  11. Sep 1, 2023 · Wizards of the Coast

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.

  12. Sep 1, 2023 · Wizards of the Coast

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  13. Sep 1, 2023 · Wizards of the Coast

    If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.

  14. Sep 1, 2023 · Wizards of the Coast

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  15. Sep 1, 2023 · Wizards of the Coast

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  16. Sep 1, 2023 · Wizards of the Coast

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Wilds of Eldraine
Wilds of EldraineWOE · $0.26
Community

Decks using this card

3 public decks run Picnic Ruiner.


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