Perplexing Chimera
Enchantment Creature — Chimera
$1.48
Market price
$9.48
Foil
11
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Feb 1, 2014 · Wizards of the Coast
You may exchange control of Perplexing Chimera and any spell cast by an opponent, not just one with targets.
- Feb 1, 2014 · Wizards of the Coast
You make the decision whether to exchange control of Perplexing Chimera and the spell as the triggered ability resolves.
- Feb 1, 2014 · Wizards of the Coast
If Perplexing Chimera leaves the battlefield or the spell leaves the stack before the triggered ability resolves, you can’t make the exchange.
- Feb 1, 2014 · Wizards of the Coast
Neither Perplexing Chimera nor the spell changes zones. Only control of them is exchanged.
- Feb 1, 2014 · Wizards of the Coast
After the ability resolves, you control the spell. Any instance of “you” in that spell’s text now refers to you, “an opponent” refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as “target opponent” or “target creature you control” are now made in reference to you, not the spell’s original controller. You may change those targets to be legal in reference to you, or, if those are the spell’s only targets, the spell will doesn’t resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell’s effect calls for.
- Feb 1, 2014 · Wizards of the Coast
You may change any of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target the same (even if that target is now illegal).
- Feb 1, 2014 · Wizards of the Coast
Gaining control of a spell and changing its targets won’t cause any heroic abilities of the new targets to trigger.
- Feb 1, 2014 · Wizards of the Coast
If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves, fails to resolve, or is countered.
- Feb 1, 2014 · Wizards of the Coast
In some unusual cases, you may not control Perplexing Chimera when its triggered ability resolves (perhaps because the triggered ability triggered again and resolved while the original ability was on the stack). In these cases, you can exchange control of Perplexing Chimera and the spell that causes the ability to trigger, even if you control neither of them. If you do, you’ll be able to change targets of the spell, not the spell’s new controller.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
11 public decks run Perplexing Chimera; here are the 8 most recently updated.









