Open the Vaults
Sorcery
$0.52
Market price
4
Public decks
Rules Text
When the vaults are empty, everyone is rich.
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Aug 7, 2020 · Wizards of the Coast
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
- Aug 7, 2020 · Wizards of the Coast
If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
- Aug 7, 2020 · Wizards of the Coast
If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
- Aug 7, 2020 · Wizards of the Coast
An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
4 public decks run Open the Vaults.












