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Magic: The Gathering · Jumpstart · Rare

Neyith of the Dire Hunt

Legendary Creature — Human Warrior

$13.91

Market price

2

Public decks

Neyith of the Dire Hunt
$13.91
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Whenever one or more creatures you control fight or become blocked, draw a card.At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)

Card Facts

Mana value
4
Power / Toughness
3 / 3
Colors
Color identity
EDHREC rank
#4,284
Keywords
Double
Rarity

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Oathbreaker

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jun 23, 2020 · Wizards of the Coast

    A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.

  2. Jun 23, 2020 · Wizards of the Coast

    You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.

  3. Jun 23, 2020 · Wizards of the Coast

    While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.

  4. Jun 23, 2020 · Wizards of the Coast

    If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.

  5. Jun 23, 2020 · Wizards of the Coast

    Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.

  6. Jun 23, 2020 · Wizards of the Coast

    If the target creature has menace, two creatures must block it if able.

  7. Jun 23, 2020 · Wizards of the Coast

    The defending player, not you, chooses which creature blocks the target creature.

  8. Jun 23, 2020 · Wizards of the Coast

    If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


1 printing
Jumpstart
JumpstartJMP · $13.91
Community

Decks using this card

2 public decks run Neyith of the Dire Hunt.


MTGCommander

loganguliguli

TU
Tungtungtungsahur23 hours ago
300
MTGCommanderB3

Wayta Commits Massive Amounts of Abuse

TheGentleman
TheGentleman1 year ago
2100