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Magic: The Gathering · Secret Lair Drop · Rare

Maddening Hex

Enchantment — Aura Curse

$3.73

Market price

$4.21

Foil

7

Public decks

Maddening Hex
$3.73$4.21
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Enchant playerWhenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#3,893
Keywords
Enchant
Rarity
Artist

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Oathbreaker

Legal

Timeless

Legal

Vintage

Legal

Duel Commander

Banned

TLR

Banned

Alchemy

Not legal

Future

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jul 23, 2021 · Wizards of the Coast

    If Maddening Hex is attached to your only opponent, it stays attached to that player as the ability resolves.

  2. Jul 23, 2021 · Wizards of the Coast

    Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  3. Jul 23, 2021 · Wizards of the Coast

    Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  4. Jul 23, 2021 · Wizards of the Coast

    An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a "results table" in the card text.

  5. Jul 23, 2021 · Wizards of the Coast

    The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

  6. Jul 23, 2021 · Wizards of the Coast

    An effect that says "choose a target, then roll a d20" or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  7. Jul 23, 2021 · Wizards of the Coast

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. Anything that is looking for the "natural result" is looking for the number shown on the face of the die before these modifications.

  8. Jul 23, 2021 · Wizards of the Coast

    Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

  9. Jul 23, 2021 · Wizards of the Coast

    Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

  10. Jul 23, 2021 · Wizards of the Coast

    While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

  11. Jul 23, 2021 · Wizards of the Coast

    Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


5 printings
Mystery Booster 2
Mystery Booster 2MB2 · $1.82
Special Guests
Special GuestsSPG · $5.23
Forgotten Realms Commander
Forgotten Realms CommanderAFC · $4.27
Forgotten Realms Commander
Forgotten Realms CommanderAFC · $3.86
Secret Lair Drop
Secret Lair DropSLD · $3.73
Community

Decks using this card

7 public decks run Maddening Hex.


MTGCommanderB4

Fractured Sanity

JI
JibWickett7 months ago
100
MTGCommander

Lynde

TheGentleman
TheGentleman9 months ago
300
MTGCommanderB2

Let's Roll, Mr.House

TH
TheLobsterKing9 months ago
500
MTGCommanderB3

shiko and narset's pile of debuffs

ET
etdeg1 year ago
600
MTGCommanderB2

Draconic Rage (Adventures in the Forgotten Realms Preconstructed Commander Deck)

WizardsOfTheCoast
WizardsOfTheCoast1 year ago
200