Magic: The Gathering · Adventures in the Forgotten Realms Tokens · Common
Lost Mine of Phandelver
Dungeon
$0.52
Market price
0
Public decks
Rules Text
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)Temple of Dumathoin — Draw a card.
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jul 23, 2021 · Wizards of the Coast
Dungeon cards are nontraditional Magic cards that begin outside the game. They are not part of a player's deck or sideboard.
- Jul 23, 2021 · Wizards of the Coast
Dungeon cards may be put into a player's command zone using the venture into the dungeon keyword action found on some cards from the Adventures in the Forgotten Realms set. If any other effect tries to bring a dungeon card into the game, it fails to do so.
Printings
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