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Magic: The Gathering · Commander Legends: Battle for Baldur's Gate · Rare

Lae'zel's Acrobatics

Instant

$2.74

Market price

$3.43

Foil

3

Public decks

Lae'zel's Acrobatics
$2.74$3.43
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Exile all nontoken creatures you control, then roll a d20.1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Card Facts

Mana value
4
Colors
Color identity
EDHREC rank
#2,917
Rarity
Rare

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Oathbreaker

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Modern

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jun 10, 2022 · Wizards of the Coast

    Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.

  2. Jun 10, 2022 · Wizards of the Coast

    The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.

  3. Jun 10, 2022 · Wizards of the Coast

    Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Alchemy Horizons: Baldur's Gate
Alchemy Horizons: Baldur's GateHBG
Battle for Baldur's Gate Promos
Battle for Baldur's Gate PromosPCLB · $7.33
Commander Legends: Battle for Baldur's Gate
Commander Legends: Battle for Baldur's GateCLB · $2.41
Commander Legends: Battle for Baldur's Gate
Commander Legends: Battle for Baldur's GateCLB · $2.74
Community

Decks using this card

3 public decks run Lae'zel's Acrobatics.


MTGCommanderB1

Infinite Pants

TheGentleman
TheGentleman1 year ago
300