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Magic: The Gathering · Jumpstart 2022 · Mythic

Karn Liberated

Legendary Planeswalker — Karn

$3.10

Market price

4

Public decks

Karn Liberated
$3.10
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

+4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

Card Facts

Mana value
7
Loyalty
6
Colors
Colorless
EDHREC rank
#7,135
Rarity
Mythic
Artist

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

PreDH

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Aug 7, 2020 · Wizards of the Coast

    A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

  2. Aug 7, 2020 · Wizards of the Coast

    Players can't move cards between their deck and sideboard before the new game.

  3. Aug 7, 2020 · Wizards of the Coast

    The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

  4. Aug 7, 2020 · Wizards of the Coast

    Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

  5. Aug 7, 2020 · Wizards of the Coast

    After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

  6. Aug 7, 2020 · Wizards of the Coast

    Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.

  7. Aug 7, 2020 · Wizards of the Coast

    Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

  8. Aug 7, 2020 · Wizards of the Coast

    No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

  9. Aug 7, 2020 · Wizards of the Coast

    Players won't have any counters or emblems they had in the original game.

  10. Aug 7, 2020 · Wizards of the Coast

    In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.

  11. Aug 7, 2020 · Wizards of the Coast

    If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.

  12. Aug 7, 2020 · Wizards of the Coast

    In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.

  13. Aug 7, 2020 · Wizards of the Coast

    The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


10 printings
Secret Lair Promo
Secret Lair PromoSLP · $131.64
Jumpstart 2022
Jumpstart 2022J22 · $3.10
The List
The ListPLST · $3.44
Double Masters
Double Masters2XM · $3.54
Double Masters
Double Masters2XM · $10.57
Ultimate Box Topper
Ultimate Box TopperPUMA · $14.77
Ultimate Masters
Ultimate MastersUMA · $3.58
Modern Masters 2015
Modern Masters 2015MM2 · $3.43
New Phyrexia
New PhyrexiaNPH · $4.96
Magic Online Promos
Magic Online PromosPRM
Community

Decks using this card

4 public decks run Karn Liberated.


MTGCube

LegacyCube-wotc

GN
gnarESC1 hour ago
400
LCNConstructed

Commander Cube

BA
BazMiltonFelix1 hour ago
600
MTGCommanderB1

le kozkoz

SH
Shummy9 months ago
600
MTGCommander

A Normal Mtg Deck for Beginners

TheGentleman
TheGentleman10 months ago
900