Impede Momentum
Sorcery
$0.27
Market price
$0.26
Foil
0
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPenny Dreadful
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Sep 9, 2022 · Wizards of the Coast
You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.
- Sep 9, 2022 · Wizards of the Coast
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
- Sep 9, 2022 · Wizards of the Coast
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
- Sep 9, 2022 · Wizards of the Coast
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
- Sep 9, 2022 · Wizards of the Coast
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
- Sep 9, 2022 · Wizards of the Coast
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
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