Hot Pursuit
Enchantment
$0.35
Market price
3
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Feb 2, 2024 · Wizards of the Coast
If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.
- Feb 2, 2024 · Wizards of the Coast
Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.
- Feb 2, 2024 · Wizards of the Coast
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
- Feb 2, 2024 · Wizards of the Coast
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
- Feb 2, 2024 · Wizards of the Coast
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
- Feb 2, 2024 · Wizards of the Coast
If a creature is already suspected, suspecting it again won’t have any effect.
- Feb 2, 2024 · Wizards of the Coast
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
Every version
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Decks using this card
3 public decks run Hot Pursuit.




