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Magic: The Gathering · Modern Horizons 3 · Rare

Guide of Souls

Creature — Human Cleric

$4.36

Market price

$4.99

Foil

4

Public decks

Guide of Souls
$4.36$4.99
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Whenever another creature you control enters, you gain 1 life and get (an energy counter).Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Card Facts

Mana value
1
Power / Toughness
1 / 2
Colors
Color identity
EDHREC rank
#1,467
Rarity
Rare
Related cards
Energy ReserveHelperEnergy Reserve

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Timeless

Legal

TLR

Legal

Vintage

Legal

Historic

Banned

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Rulings

  1. Jun 7, 2024 · Wizards of the Coast

    You don't choose a target for Guide of Souls's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

  2. Jun 7, 2024 · Wizards of the Coast

    The type-changing effect of the reflexive triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when Guide of Souls leaves the battlefield.

  3. Jun 7, 2024 · Wizards of the Coast

    {E} is the energy symbol. It represents one energy counter.

  4. Jun 7, 2024 · Wizards of the Coast

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  5. Jun 7, 2024 · Wizards of the Coast

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  6. Jun 7, 2024 · Wizards of the Coast

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  7. Jun 7, 2024 · Wizards of the Coast

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  8. Jun 7, 2024 · Wizards of the Coast

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  9. Jun 7, 2024 · Wizards of the Coast

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  10. Jun 7, 2024 · Wizards of the Coast

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  11. Jun 7, 2024 · Wizards of the Coast

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
Modern Horizons 3 Promos
Modern Horizons 3 PromosPMH3 · $5.73
Modern Horizons 3
Modern Horizons 3MH3 · $3.53
Modern Horizons 3
Modern Horizons 3MH3 · $4.36
Store Championships
Store ChampionshipsSCH · $8.24
Community

Decks using this card

4 public decks run Guide of Souls.


MTGCommander

67

CH
cheetahfire201223 hours ago
800
LCNConstructed

Commander Cube

BA
BazMiltonFelix23 hours ago
600
MTGCommander

sdad

FA
Fahrenm9 months ago
100
MTGCube

Xbox 360 Cube

TheGentleman
TheGentleman9 months ago
2200