Grafted Exoskeleton
Artifact — Equipment
—
Market price
6
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Jan 1, 2011 · Wizards of the Coast
A player who has ten or more poison counters loses the game. This is a state-based action.
- Jan 1, 2011 · Wizards of the Coast
Infect's effect applies to any damage, not just combat damage.
- Jan 1, 2011 · Wizards of the Coast
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
- Jan 1, 2011 · Wizards of the Coast
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
- Jan 1, 2011 · Wizards of the Coast
If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
- Jan 1, 2011 · Wizards of the Coast
Damage from a source with infect affects planeswalkers normally.
- Jan 1, 2011 · Wizards of the Coast
In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
- Jan 1, 2011 · Wizards of the Coast
If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
6 public decks run Grafted Exoskeleton.








