Genesis Hydra
Creature — Plant Hydra
$0.56
Market price
$0.81
Foil
13
Public decks
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Nov 17, 2017 · Wizards of the Coast
Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
- Nov 17, 2017 · Wizards of the Coast
If you have fewer than X cards in your library, you reveal all of them.
- Nov 17, 2017 · Wizards of the Coast
If a card in a player's library has {X} in its mana cost, X is considered to be 0.
- Nov 17, 2017 · Wizards of the Coast
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
- Nov 17, 2017 · Wizards of the Coast
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
- Nov 17, 2017 · Wizards of the Coast
If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
Every version
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Decks using this card
13 public decks run Genesis Hydra; here are the 8 most recently updated.














