Fists of Ironwood
Enchantment — Aura
$0.19
Market price
$0.95
Foil
3
Public decks
Rules Text
Saprolings add the three and the four to the "one-two punch."
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPenny Dreadful
LegalPreDH
LegalTLR
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalOld School
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalRulings
- Mar 14, 2017 · Wizards of the Coast
You create the Saproling tokens, even if Fists of Ironwood enters the battlefield attached to another player's creature.
- Mar 14, 2017 · Wizards of the Coast
The Saproling tokens aren't created until after Fists of Ironwood is on the battlefield, so you can't cast Fists of Ironwood on one of those tokens.
- Mar 14, 2017 · Wizards of the Coast
If the target creature is an illegal target when Fists of Ironwood tries to resolve, Fists of Ironwood won't resolve and won't enter the battlefield. You won't create Saproling tokens.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
3 public decks run Fists of Ironwood.








