Explore
Sorcery
$0.28
Market price
67
Public decks
Rules Text
An explorer's reward is a view of tomorrow's possibilities.
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalPreDH
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Mar 14, 2017 · Wizards of the Coast
The effects of multiple Explores in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.
- Mar 14, 2017 · Wizards of the Coast
If you somehow manage to cast Explore when it's not your turn, you'll draw a card when it resolves, but you won't be able to play a land that turn.
- Mar 14, 2017 · Wizards of the Coast
Explore's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you'll play later.
Every version
Each printing we have of this card; pick one to see its price and set.
















Decks using this card
67 public decks run Explore; here are the 8 most recently updated.


