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Magic: The Gathering · Theros Beyond Death · Rare

Elspeth Conquers Death

Enchantment — Saga

$0.61

Market price

$2.00

Foil

6

Public decks

Elspeth Conquers Death
$0.61$2.00
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile target permanent an opponent controls with mana value 3 or greater.II — Noncreature spells your opponents cast cost more to cast until your next turn.III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Card Facts

Mana value
5
Colors
Color identity
EDHREC rank
#3,129
Rarity
Rare
Artist

Legality

Brawl

Legal

Commander

Legal

Competitive Brawl

Legal

Duel Commander

Legal

Gladiator

Legal

Historic

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Timeless

Legal

Vintage

Legal

Alchemy

Not legal

Future

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

TLR

Not legal

Rulings

  1. Jan 24, 2020 · Wizards of the Coast

    If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.

  2. Jan 24, 2020 · Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as that of this Saga's second chapter), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  3. Jan 24, 2020 · Wizards of the Coast

    The effect of the second chapter lasts until your next turn even if this Saga leaves the battlefield before then.

  4. Jan 24, 2020 · Wizards of the Coast

    You choose which kind of counter to put on the returned permanent after it has entered the battlefield. You may put a +1/+1 counter on a planeswalker or a loyalty counter on a creature, but this isn't normally going to have any effect.

  5. Jan 24, 2020 · Wizards of the Coast

    In a multiplayer game, if you leave the game after this Saga's second chapter ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

  6. Jan 24, 2020 · Wizards of the Coast

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  7. Jan 24, 2020 · Wizards of the Coast

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  8. Jan 24, 2020 · Wizards of the Coast

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

  9. Jan 24, 2020 · Wizards of the Coast

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  10. Jan 24, 2020 · Wizards of the Coast

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  11. Jan 24, 2020 · Wizards of the Coast

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.

  12. Jan 24, 2020 · Wizards of the Coast

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
The List
The ListPLST · $3.10
Theros Beyond Death Promos
Theros Beyond Death PromosPTHB · $1.89
Theros Beyond Death Promos
Theros Beyond Death PromosPTHB · $5.39
Theros Beyond Death
Theros Beyond DeathTHB · $0.61
Community

Decks using this card

6 public decks run Elspeth Conquers Death.


MTGCube

LegacyCube-wotc

GN
gnarESC20 minutes ago
400
LCNConstructed

Commander Cube

BA
BazMiltonFelix22 minutes ago
600
MTGCommander

Garnet, Saga Sicko

GR
GrilledCheese5 months ago
100
MTGCommanderB3

Copying Terrible Things

TheGentleman
TheGentleman1 year ago
800