Magic: The Gathering · Forgotten Realms Oversized Cards · Common
Dungeon of the Mad Mage
Dungeon
$5.84
Market price
0
Public decks
Rules Text
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jul 23, 2021 · Wizards of the Coast
Dungeon cards are nontraditional Magic cards that begin outside the game. They are not part of a player's deck or sideboard.
- Jul 23, 2021 · Wizards of the Coast
Dungeon cards may be put into a player's command zone using the venture into the dungeon keyword action found on some cards from the Adventures in the Forgotten Realms set. If any other effect tries to bring a dungeon card into the game, it fails to do so.
Printings
Every version
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