Dawn of Hope
Enchantment
$0.80
Market price
$0.62
Foil
7
Public decks
Rules Text
"To wage war, secure peace within yourself." —Emmara
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalModern
LegalOathbreaker
LegalPenny Dreadful
LegalPioneer
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Sep 1, 2023 · Wizards of the Coast
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- Oct 5, 2018 · Wizards of the Coast
Dawn of Hope's first ability triggers just once for each life-gaining event, whether it's 1 life from Vicious Rumors or 3 life from Creeping Chill.
- Oct 5, 2018 · Wizards of the Coast
You can't pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope's triggered ability.
- Oct 5, 2018 · Wizards of the Coast
If you gain an amount of life "for each" of something, that life is gained as one event and Dawn of Hope's first ability triggers only once.
- Oct 5, 2018 · Wizards of the Coast
In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
7 public decks run Dawn of Hope.













