Chains of Custody
Enchantment — Aura
$0.29
Market price
6
Public decks
Rules Text
Card Facts
Legality
Brawl
LegalCommander
LegalCompetitive Brawl
LegalDuel Commander
LegalGladiator
LegalHistoric
LegalLegacy
LegalOathbreaker
LegalPauper
LegalPauper Commander
LegalTimeless
LegalTLR
LegalVintage
LegalAlchemy
Not legalFuture
Not legalModern
Not legalOld School
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalRulings
- Dec 2, 2022 · Wizards of the Coast
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
- Dec 2, 2022 · Wizards of the Coast
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
- Dec 2, 2022 · Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- Dec 2, 2022 · Wizards of the Coast
If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
6 public decks run Chains of Custody.





