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Magic: The Gathering · Mystery Booster 2 · Rare

Catch of the Day

Creature — Serpent

$0.19

Market price

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Public decks

Catch of the Day
$0.19
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ScryfallEDHREC

Rules Text

As Catch of the Day enters the battlefield, choose one for each of the following.Keyword → Vigilance; ward ; or islandwalk.Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.Size → 6/2; 4/4; or 2/6.

Card Facts

Mana value
6
Colors
Color identity
Keywords
Goad, Scry
Rarity

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

  1. Nov 8, 2024 · Wizards of the Coast

    If you cast Catch of the Day, you don’t make any choices until it resolves. Opponents won’t know what it is until you serve it up! Once it leaves the battlefield, it forgets the choices you made.

  2. Nov 8, 2024 · Wizards of the Coast

    If an object on the battlefield becomes a copy of Catch of the Day, it’ll copy the values chosen for Catch of the Day’s enters-the-battlefield replacement effect.

  3. Nov 8, 2024 · Wizards of the Coast

    If an object enters the battlefield as a copy of Catch of the Day, it copies the values chosen previously for Catch of the Day’s enters-the-battlefield replacement effect. However, as the copy enters, it’ll also apply Catch of the Day’s replacement effect again, allowing the copy’s controller to choose an option for Keyword, Whenever this creature attacks, and Size. The newly chosen Size will overwrite the original Catch of the Day’s power and toughness, but the newly chosen Keyword and Whenever this creature attacks abilities will be added on top of any copied abilities. For example, this can cause you to have a Catch of the Day with vigilance, ward {3}, and two “Whenever this creature attacks” abilities. You can even make the exact same ability choices as the original Catch of the Day, and the copy will have two instances of the chosen abilities. For instance, you can have a creature with ward {3} and ward {3} and “Whenever this creature attacks, scry 2” and “Whenever this creature attacks, scry 2.” Each of those abilities would trigger separately.

  4. Nov 8, 2024 · Wizards of the Coast

    Catch of the Day doesn’t have any of the listed keywords, triggered abilities, or power and toughness combinations if it’s not on the battlefield.

  5. Nov 8, 2024 · Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  6. Nov 8, 2024 · Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  7. Nov 8, 2024 · Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Printings

Every version

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1 printing
Mystery Booster 2
Mystery Booster 2MB2 · $0.19
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